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<su][xy> 23-03-2007 12:58

Gunbound
 
Вкладень: 1
Мне вот интересно: а один ли я шпилю в игры, которые не распространены особо на территории СНГ?))) Если не один, то кто ещё?

3 года назад я увидил линк на эту игру в одном из журналов, и мгновенно в неё влюбился. Играл в неё достаточно долго, но потом перестал, так как доступ в инет у меня ограничился.

Недавно провёл себе анлим. И вот уже 2 недели снова играю в Ганбаунд. ^_^

Вот примерное описание (материалы с Википедии):



GunBound

GunBound (Korean:건바운드) is a free, turn-based, room-to-room multiplayer online game with many similar features to the popular Worms platform. Additionally, a user's character can be equipped with clothing and other items - termed Avatars.

Two forms of currency exist in the game, which are Gold and Cash; and is used to purchase Avatars. Cash may also be called Coins, in certain versions of the game. While Gold can be easily earned by obtaining various bonuses in the game, the Avatars one can get using such currency are partially limited. Only a specific number of Avatars can be bought with Gold. Cash (or Coin) is gained by using real money and can grant one the privilege to buy "Cash (or Coin) only" Avatars.

GunBound was developed and is maintained by South Korean developer Softnyx. It is currently in its second major release, World Champion internationally and Revolution in North America with ijji as its host. The first major release was Thor's Hammer.

The Japanese version of GunBound, known as GunBound: Planet Battle, is currently in its beta version as of January 24, 2007 and is hosted by HANGAME.



Gameplay

GunBound is a turn-based artillery game similar to the popular Worms series and the genre defining Scorched Earth, the main difference being that GunBound is in a multiplayer online format. GunBound is a two-dimensional ballistics-simulation game.

In GunBound, players are assigned to two opposing teams which take turns firing at each other with vehicles (called "Mobiles" in GunBound parlance). Each "Mobile" has three unique weapons labeled "1", "2" and "SS" (Special Shot). Players use the arrow keys to adjust angle, and then they use either the spacebar (Slice Mode) or mouse (Dragshot Mode) to charge up the power gauge (which only affects trajectory, not damage). Previously, in the Thor's Hammer release, another firing mode known as Sniper Mode existed and is used to correct firing inconsistencies. However, the solution backfired as the mode produced minor random adjustments, therefore rendering Sniper Mode useless. Upon World Champion's release, the aforementioned mode was scrapped from the game.

Factors like terrain, wind and elemental force players to continuously change their aim and trajectory power setting. GunBound also implements a 'delay' system which is influenced by the Mobile, the weapon and/or item a player uses.

GunBound's gameplay guide is well-documented.
http://gunbound.softnyx.net/03_how/03_play05.asp



Game Modes

Solo

Each player has only one life during game play. Once dead, the deceased players access a three-in-a-row, rolling slots game in which they can gain gold, alter wind conditions (affecting the shots of still-living players), or drop randomly-chosen items or bombs from the sky.

Solo mode is a less common choice among players.

Tag

Tag mode is similar to Solo mode with only one difference: Players are allotted not only one, but two Mobiles at the beginning of a match.

In this mode, each player is permitted to switch between his or her chosen primary and secondary Mobiles (Initially, secondary Mobiles only have half of its total health. This, however, can be mended using Healing items). He or she cannot change from one mobile to another once dead.

Tag mode is second in line in the most commonly played modes list.

Score

Players can be killed or die as many times as possible. However, this feature depends on a limited amount of cumulative deaths which, in turn, counts on the number of participants in a team. For every death on a team, the counter is reduced by one point and that specific player is given the chance to reappear again after a set amount of turns. A team wins if there is no living opponent left at the end of a turn or if the opposition's life counter reaches zero.

The lives allotted in "Score" mode relies on the amount of team players participating in a match. For a team composed of n players, there are (n + 1) lives.

Score mode is the most frequently played mode version in GunBound.

Jewel

Participants are required to eliminate targets called Jewels (seen in the form of Raons). Each Jewel is assigned a point value ranging from -5 to +25.

The team rounding up at least 100 points wins.

Seeing Jewel being played in the servers is a rare find.



Mobiles

The game has eighteen Mobiles in total with two of them only available by chance if the Mobiles are chosen at random. The other sixteen are available from a selection screen. They are: Armor, Mage, NakMachine, Trico, Bigfoot, Boomer, Raon Launcher, Lightning, J.D., A.Sate, Ice, Turtle, Grub, Aduka, J.Frog, and Kalsiddon.

Two additional mobiles in the "random selection mode" set are Dragon and Knight. Both Mobiles are a rare find. Every Mobile falls under one of three different categories: Mechanical, Shielded and Bionic. Each has its own distinct features.

Mechanical

This division consists of Mobiles that have strong defensive capabilities. The majority of this group utilize weapons that not just cause major damage on Mobiles, but on terrain as well. All of them have a 4% defense bonus against impact weapons, but they also have a 4% defense penalty against electrical-based attacks. To add insult to injury, Mechanical Mobiles move comparatively less than other mobiles due to their heavy, rigid armor.

Corresponding Mobiles: Armor, NakMachine, Bigfoot, Raon Launcher, Aduka, Kalsiddon, and Knight.

Bionic

Bionic mobiles are actually creatures or objects of organic origin mounted with weaponry. Typically, organic Mobiles are outfitted with impact weapons. Bionic mobiles gain an extra 4% resistance against electrical-based attacks, and obtain regeneration bonuses from healing items or when placed under the Healing Moon. They are, however, vulnerable to energy beams (4% extra net damage) and typically have the weakest protective shells amongst mobiles.

Corresponding Mobiles: Trico, Boomer, Ice, Turtle, Grub, J.Frog, and Dragon.

Shield-based

This category is probably the most unique of them all. Shield Mobiles have the special ability to quickly recover lost health over time through the use of regenerative defensive fields. They have weaker resistance than Mechanical Mobiles, but have a good defensive capability, nonetheless. Shield Mobiles are armed with a beam or electrical weapon and can also disperse energy beam shots (4% defense bonus). The inventors of Shield Mobiles have made them from materials so light that they have the best propulsion of them all. However, Shield Mobiles are susceptible to impact weapons (4% defense penalty) and have comparatively low hit points for Mobiles.

Shield integrity is displayed as a blue bar. Core health is displayed as GunBound's standard green health bar. If attacked, a Shield Mobile loses its shield first before its core health.

Corresponding Mobiles: Mage, A.Sate, J.D. and Lightning.



Weapon Classes

Along with different types of Mobiles (shielded, bionic and mechanical) also comes different weapon systems that inflict more or less damage according to the Mobile type they deal damage upon. As a rule of thumb, all damage bonuses and penalties of each weapon system on specific Mobiles is given and an addition and reduction of 4% from its normal damage respectively.

Impact Weapons

Inflict damage upon direct impact. This is chiefly an old-fashioned means of combat, but it excels in damaging Shield Mobiles as it bypasses their shields and exerts damage on them in its fullest potential. However, Impact Mobiles are weak against mechanical mobiles because of their high defensive capability.

Corresponding Mobiles: NakMachine, Boomer, Ice, and Turtle.

Laser weaponry

Armament based on the exploitation of pure light energy. It wreaks the most havoc on Bionic Mobiles as it is capable of burning their protective shells. It is, on the other hand, the least effective against Shielded Mobiles. The shield generators they make use of is derived from the same laser technology used for combat.

Corresponding Mobiles: Mage, A.Sate, Raon Launcher, Knight, Aduka (Weapon 2 and SS Weapon only) and J.Frog.

Electricity-based weapons

Electricity from natural phenomenon such as thunderstorms are stored and used as weapons. Electrical weapons are implemented for maximum firepower when dealing with Mechanical Mobiles as electricity easily flows through their metallic alloy. Organic Mobiles, however, have the ability to absorb some electricity, thus slightly reducing the harm done.

Corresponding Mobiles: Lightning, J.D., Grub, Aduka (Weapon 1 only) and Kalsiddon.

Explosive weapons

With the discovery of gunpowder, explosives could be used as a weapon of war. Inflicts the same amount of damage on all Mobiles without exceptions.

Corresponding Mobiles: Armor, Trico, Bigfoot and Dragon.

$n@ke 23-03-2007 13:26

ппц как все понятно %\ не ну я понимаж надо учить англ язык но может ктото выложыт инфу хотябы на русском?)

кнут 23-03-2007 13:29

Цитата:

Повідомлення від $n@ke
ппц как все понятно %\ не ну я понимаж надо учить англ язык но может ктото выложыт инфу хотябы на русском?)

Да и скрины тоже не помешали б :rolleyes: :d

З.Ы. Ну и системных требований тут я не вижу :confused:

<su][xy> 23-03-2007 13:31

На рускам інфи нєт, а пірівадіть для ніумних нівіжу смисла, бо гаміза на англіше. Вся інфа паігрє туд ==> www.gunbound.net

sov-i-@ 23-03-2007 13:38

гаспада учите еще кие-та языки кроме албанского...и буит вам всё панятно.ужасъ.
па тэмэ:паставил на закачку.

<su][xy> 23-03-2007 13:48

клієнт, кстаті, каму інтірєсна, вєсід дєта 135 мєтрав. скора викіну пару скрінов

sov-i-@ 23-03-2007 13:53

да там еще одна гама есть...рaкион.
кто-то играет?

sov-i-@ 23-03-2007 14:16

прикольна
тока пока ниче не шарю.

<su][xy> 23-03-2007 14:46

Цитата:

Повідомлення від sov-i-@
да там еще одна гама есть...рaкион.
кто-то играет?

я сє клієнт скачял, но шота пака німа жиланія іградь внійо

<su][xy> 23-03-2007 14:46

Цитата:

Повідомлення від sov-i-@
прикольна
тока пока ниче не шарю.

раздуплішсо бистра. ана льохкайа)))


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