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#2821 | |
Гуру
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таки есть ключи?
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#2822 | |
Фанат
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#2823 | |
Гигант мысли
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#2824 | |
Фанат
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#2825 | |
Гигант мысли
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![]() Инфа по классам http://www.gwskills.net/about/news/ |
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#2826 | |
Гуру
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#2827 | |
Фанат
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только не на нашем |
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#2828 | |
Гуру
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з.ы...смотрел только что скрины хроник тарр..описание игры... блин..слюни рекой текут...ну почему все космические екшн\рпг такие требовательны к железу? ![]()
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#2829 | |
Фанат
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#2830 |
Per aspera ad astra
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Ухты...вышел мод к
Homeworld 2 Battlestar Galactica Mod - Fleet Commander (eng) Жанр: Real time strategy Год: 2007 Язык(перевод): оригинал Описание: BSG: Fleet Command Interviewed By Richie Shoemaker Homeworld and Battlestar Galactica have always shared a spiritual bond, but a new mod aims to bring both universes even closer together. Back in April it was reported that Ron Moore, Executive Producer and overseer of the second coming of Battlestar Galactica, was hoping to see the critically-acclaimed 're-imagining' developed into a game. Given the success of the recent TV series, and that a PS2 game was released in 2003, it would be more of a surprise if opportunities for a new BSG game weren't being looked at. However, in the absence of any announcement regarding any officially-sanctioned game projects, we decided to scout ahead into the modding community to see what efforts BSG fans were embroiled in. We expected to find a evidence of half-baked mods with no hope of ever being released, but in actual fact we instantly came across a number of promising total conversions, one of which was Fleet Commander, a strategic mod for owners of Homeworld 2 that after a successful demo release last month, appears to show a great deal of promise. We fired off some questions to the project leader 'Darken' to find out how the idea for the mod came about, and to see what's in store for the future. How did you get into the Homeworld community? Darken: Well I was first incredibly taken by the premise of the whole Homeworld story and the combat. Homeworld allows for fleet-to-fleet battles within a very seamless interface. I've always been very interested in the mod community as well. Point Defense Systems and Star Wars: Warlords were both very intriguing HW2 mods and made me think about working on a project myself. So why a BSG mod? Darken: Well on the surface, the story of Battlestar Galactica and the story of Homeworld are very similar. Both are about fleets of ships pursuing a planet for the very survival of their race. The new re-imagined BSG got me thinking of how amazing a game could be if it used the Homeworld 2 engine. I did some searching in the Relic message boards and found others had the same idea, so we got together. We didn't have much when we first started, but we've finally managed to create a scenario that feels very in-tune with the BSG universe. We have come a long way. What are the aims for the mod? Darken: We're trying very hard to recreate the atmosphere of the show. We use sound bites, voiceovers, music, weapon effects, ship movement and engagement patterns - right down to the models and textures. Our goal is to have completely functional campaigns featuring the '1st Cylon War' - with original series' ships, and then the 'Fall of the 12 Colonies' which will follow the story of the new re-imagined show. Full Skirmish and multiplayer support is something else which we're on track to finish. Sounds impressive... Darken: Well, actually, there have even been thoughts of a giant skirmish campaign level: The player would literally be able to live the life and story of Galactica on a moment-by-moment basis, not divided by separate missions. It's a very ambitious idea, but we're trying to make it a reality for the fans. How easy is it to capture the BSG universe using HW2's tools? Darken: If you mean tools for modding HW2, then we didn't really have to do that much work. Relic's Tanis Shipyards message boards have tons of information and the people there have been very helpful. As for the way BSG is, compared to HW2 interface and engine, the fusion is almost perfect. There are small limitations (such as when Galactica launches vipers - they will only be launched one at a time as we can't get 12 to launch at once), yet for the most part everything crosses over very nicely. Ship-to-ship combat, weapons, engagements, fighter movement and fire suppression are all very close to the series in my opinion. What have been the biggest hurdles to development? Darken: There have been plenty, as any member of a mod team will appreciate. A consistent one that seems to follow us is our lack of modders. Our staff is pretty top-notch and for many this is their first time modding. The passion with the team though is very high. Everyone wants to see a good finished mod. There are always bumps in the road when it comes to getting things done, especially in regards to technology and errors using various software. Overall though, the team does very well in overcoming any obstacles - and they do it quickly too. Has there been anything that you originally wanted to implement, but couldn't? Darken: Sadly, yes. As I said before, seeing the Vipers all launching at once would have been a very nice touch. A better flak field would be nice (although Solstyce has a pretty damn good one). But such issues are present in almost any game. We've done very well considering what we have to work with. How pleased are you with the mod? Darken: Well, we're pretty far from a v1.0 release. We have new plans every day for more content, so it's very hard to say when we will be 'finished'. We most likely will release something that we are satisfied with and continue to update from there, for as long as we have the will to do so. With Season 3 of the show picking up in late Fall, rest assured, we'll have the will. Have you had any feedback from anyone involved directly with the TV series or HW2? Darken: No, at least, not that I have noticed. However the fan response has been absolutely amazing. We've made a few posts on various sci-fi and gaming boards and the enthusiasm has been terrific. However, if anybody does notice anybody at Sierra, Relic or Sci-Fi taking notice. Please, please, inform us. We would very much like to hear about it. If the mod is well received, do you think it could help pave the way for a full-blown BSG game along the same lines? Darken: Absolutely, I know Ron Moore has thought about video games, although from what I've heard they've been cell phone games. There are now BSG mods for almost every genre, first-person shooter, flight sims, and now real-time strategy games. I think the Sci-Fi Channel would be mad not to take advantage of this, given the popularity of the series. What sort of commercial BSG game would you like to see created? Would you like to be involved? Darken: Oh, I would love to be involved! I like to think I know what players want in a video game, especially BSG. We're trying to do that with our mod. The team right now is very skilled and I would almost think that if our team was larger, and if we were getting paid...you would have a landmark video game created. Original series or new; which is better? Darken: Personally, I'm all about the new series. *hears TOS fans screaming in background* However, I do like the original. It did come first, and you have to give props for that. Looking at both the original and the new series side by side (objectively and not knowing which came first), the new series is profoundly better. In fact, I would go as far to argue that the new Battlestar has completely redefined science fiction in so many ways. The original, good as it was, failed to do that. Системные требования: Цитата: Системные требования Pentium III 800 МГц 256 Мб памяти GeForce Рекомендуемые требования Pentium 4/Athlon XP 1.6 ГГц 512 Mб памяти GeForce 3 или выше Обязательно нужно иметь наличие копии Homeworld 2 Способ устоновки http://battlestarmod.com/forums/inde....msg734#msg734 BSG_homeworld_mode.torrent
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Одни смотрят в лужу и видят там лужу.
А другие, глядя в лужу, видят звезды.. |
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